﻿using UnityEngine;

namespace EditorCommon
{
    public class PAEditorConst
    {
        public const int BAD_ID = -1;

        public readonly static Color TitleColor = (Color)new Color32(38, 158, 111, 255);        // basically green
        public readonly static Color TitleColorSelected = (Color)new Color32(19, 80, 60, 255);  // dark green

        public readonly static Color SelectionColor = (Color)new Color32(62, 95, 150, 255);
        public readonly static Color SelectionColorDark = (Color)new Color32(62, 95, 150, 128);
        public readonly static string BytesFormatter = "<fmt_bytes>";

        public const string MenuPath = "Window";
        public const string DemoTestPath = MenuPath + "/Demos and Tests";
        public const string DevCommandPath = MenuPath + "/Dev Command";
    }
}